Gear › How-to · Updated October 2026

Cards

Cards on the lot
Cards on the lot

Overview

Cards are the most portable game you own. No throw lane. No hard projectiles. Just a deck, a table, and a game the crew can learn before the next beer run.

Why it’s a good choice

Conversation fuel. Works when the spot is full, the kids are done running, or the venue would rather you didn’t fling anything. Two decks cover a bigger crew. Alcohol variants only if that campus allows it — read the guide. When in doubt, play for bragging rights.

Where best to play

Any stable surface under shade if you can get it. Wind is the enemy — chip clip, rock, or card weight required. Sun-bleached cards stick. Classic table & hands.

Rules — pick a couple

Spades

Four players, fixed partners. Bid tricks; spades always trump. Survives a kickoff delay; finishes a rubber before you walk in.

Golf (card Golf)

Small grid of cards (often 4 or 6), flip to replace, low score wins. Easy to rebuy a round between grill flips.

Crazy Eights / Mau

Shed by matching suit or rank. Eights wild. Rules fit on a napkin when someone new pulls up a chair.

Presidents / Asshole (no-drink version)

Climb the ranks by shedding first. Skip drink penalties unless the venue allows — seating-order brag is enough.

Gear / setup notes

1–2 decks · wind clip · optional pencil for score. More table games: table & hands · dice.

Shuffle once. Argue less. Clip the deck against the wind.

More in Gear · Tailgate Finds · Rituals