Dice
Overview
Table dice take almost no room. A cup or box lid keeps them off the asphalt. Same wind problem as cards — block it or chase pips forever.
Why it’s a good choice
Faster rounds than Spades when the grill just beeped. Farkle and Yacht scratch the same itch as yard dice without the foam tarp. Pocket haul. Drinking-game stakes only where the lot guide allows — see drinking games.
Where best to play
On a tray, on the table, under the canopy. Keep rolls on the tray — asphalt eats dice. Table & hands footprint. Want a bigger roll? Giant yard dice.
Rules — quick table games
Yacht / Yahtzee-lite
Five dice, up to three rolls, fill a simple score sheet.
Ship, Captain, Crew
Need 6 then 5 then 4; leftover dice are cargo. Fast rounds.
Left-Center-Right (LCR)
Three L/C/R dice (or mark a set). Chips pass left, center pot, or right. Last chips standing wins.
Farkle
Six dice. Roll, set aside at least one scoring die, bank or push luck. Score nothing? Bust. Hot dice (all six scored) → roll again.
Common scores: single 1 = 100 · single 5 = 50 · three of a kind = face × 100 (three 1s = 1,000). First to 10,000 (or short 5,000). Same game on foam: Giant Yard Dice.
Gear / setup notes
5–6 standard dice · cup/tray · phone or scrap for scores. More no-lane: cards · table & hands.
Tray down. Three rolls. Pass the cup.
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